I had a lot of fun playing this -- I don't want to be too specific and ruin the experience for others reading the comments, but I'll just say there are some levels later that aren't like the levels before, and I thought it was impressive how those different levels were still balanced and fun to play
I think a lot of people like myself see some of the stars or challenges and think, "Oof! That looks too hard for now, but maybe I'll come back and do that later." And I think this game has an interesting moral about those kinds of challenges.
I played through a couple of worlds, and eventually, it crashed on me right before the level at the end of a world. Just suddenly the exe wasn’t running anymore, and I was staring at my desktop. Not sure what happened.
Really fun though. Would love to see some more story, and maybe some power ups. I would probably still be playing in a few hours if it hadn’t Crashed to my desktop.
The first time I played this game, I played through a couple times to try to improve my highscore and clear the whole board. I'm really glad I came back to it today... Wow, that emptiness is the exact opposite of the pride one would expect to feel after beating a game. This was really cool!!
so cute! Love the level select screen, the simplicity of it and the way you can move in game vertically as well. I made a similar game (https://rogerty.itch.io/nippen), now I think this should be a new genre. Atari platformer <3
If I make a new one, I also want to make a cave-level! :D Why are these graphics so compelling?
Excellent work. I will say getting cut definitely hits a lot harder when you have responsibilities you're neglecting to play.
At first it's a fun little romp, but the more you see that message the more things change. Not just the levels, but you too. You get impatient, try to move faster, only to make more mistakes. But the clock is ticking, and this is where you will bleed. Soon things start blending together, what made the levels distinct before is now just another part of the game, and as the enemies are replaced with hourglasses and the familiar skulls from the tower you can only become more aware of how much you've bleed. Eventually things devolve entirely, as if you've finally outrun the treadmill but now the once vibrant levels are dull and grey. There's nothing for you to see here anymore, only the ticking of the clock persists. This spreads to the game as a whole until you're left with nothing at all. Nothing but yourself and the blood you've spilt along the way.
Does it speak to the consumability of games? How we can never truly see those vibrant and beautiful worlds as we did the first time we played through them? Perhaps more so to our willingness to sink what little time we have into them, procedural, randomly generated games allowing for infinite play, infinite fun, infinite cuts. It's difficult to say. Make no mistake my friends, this is indeed a horror game. One much more terrifying than you can ever imagine.
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oh Terry, you silly banana.
This reminds me of that one adventure time episode, overall really enjoyed it :)
PT 2?
Nice game!
im new testing ur game, i like it and its entertaining
he looks like AMOGNGUES
Among Us???
AMOGU
perfect level design.
I had a lot of fun playing this -- I don't want to be too specific and ruin the experience for others reading the comments, but I'll just say there are some levels later that aren't like the levels before, and I thought it was impressive how those different levels were still balanced and fun to play
I think a lot of people like myself see some of the stars or challenges and think, "Oof! That looks too hard for now, but maybe I'll come back and do that later." And I think this game has an interesting moral about those kinds of challenges.
Cool game, thank you!!!
> And I think this game has an interesting moral about those kinds of challenges.
I'd be interested in if you could elaborate on this! How to do so without ruining the experience for others, though...
Do you mean that the moral might be you sometimes can't go back and do those challenges?
Yeah, to me the moral was something like - don't put things off until later, because there might not be a later! That was my takeaway
Interesting! I appreciate your response :)
i would love a sequel to this!
we NEED a sequel
Nice!
INTELLIVISION LIVES.
this game feels like there is Jumpscaer coming.too empty
you are the collateral damage of Five Nights at Freddy's
fuck this game bruh
I played through a couple of worlds, and eventually, it crashed on me right before the level at the end of a world. Just suddenly the exe wasn’t running anymore, and I was staring at my desktop. Not sure what happened.
Really fun though. Would love to see some more story, and maybe some power ups. I would probably still be playing in a few hours if it hadn’t Crashed to my desktop.
This has happened to me twice too on Windows -- it's always after you finish a level. I'm not sure what causes the crash.
Cool, although I'm pretty bad at platformers
oh my gosh, oh my gosh. The guy who is literally the reason I’m making games, published something new and I just discovered it now :o
Good game. Love the Atari aesthethics
I love it
This guy be looking like among us character but as a real human
yo this is cool :)
The first time I played this game, I played through a couple times to try to improve my highscore and clear the whole board. I'm really glad I came back to it today... Wow, that emptiness is the exact opposite of the pride one would expect to feel after beating a game. This was really cool!!
bad
Why?
Nice work! Retro-tastic!
mr platformer's really suck
Why would you even post that?
Nice game :)
so cute!
Love the level select screen, the simplicity of it and the way you can move in game vertically as well.
I made a similar game (https://rogerty.itch.io/nippen), now I think this should be a new genre. Atari platformer <3
If I make a new one, I also want to make a cave-level! :D
Why are these graphics so compelling?
ahh omg im so bad at this game
Really fun and smooth platformer! I never died or saw "data corrupted" stuff, and I am intrigued by the "all cut but the last one kills" message.
Overall, really well done!
Fun game, and clever twist! I especially like tha- [data corrupted, press any key to restart]
Excellent work. I will say getting cut definitely hits a lot harder when you have responsibilities you're neglecting to play.
At first it's a fun little romp, but the more you see that message the more things change. Not just the levels, but you too. You get impatient, try to move faster, only to make more mistakes. But the clock is ticking, and this is where you will bleed. Soon things start blending together, what made the levels distinct before is now just another part of the game, and as the enemies are replaced with hourglasses and the familiar skulls from the tower you can only become more aware of how much you've bleed. Eventually things devolve entirely, as if you've finally outrun the treadmill but now the once vibrant levels are dull and grey. There's nothing for you to see here anymore, only the ticking of the clock persists. This spreads to the game as a whole until you're left with nothing at all. Nothing but yourself and the blood you've spilt along the way.
Does it speak to the consumability of games? How we can never truly see those vibrant and beautiful worlds as we did the first time we played through them? Perhaps more so to our willingness to sink what little time we have into them, procedural, randomly generated games allowing for infinite play, infinite fun, infinite cuts. It's difficult to say. Make no mistake my friends, this is indeed a horror game. One much more terrifying than you can ever imagine.
its like eversion
now, i just hate this game AF
Nobody asked for your OPINION
IDC
Wow I did it! I'm so good at mister platforming :o
this game has its own charm,,good job
✋︎ ☹︎✋︎😐︎☜︎ ✋︎❄︎ 👌︎🕆︎❄︎ ✋︎ 🕈︎⚐︎☠︎❄︎ 👎︎⚐︎🕈︎☠︎☹︎⚐︎✌︎👎︎ ✋︎❄︎📬︎ ☼︎☜︎✌︎💧︎⚐︎☠︎✍︎ ✋︎ 👎︎⚐︎☠︎❄︎ 😐︎☠︎⚐︎🕈︎📬︎
thats crazy
hi gaster????
bro really said
emoji
prety fun
this is so #retro