A downloadable game for Windows and macOS

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Scale the tower, avoid patrol bots and reach the rooftop with as many gems as you can find!

Can also be played online at http://terrycavanaghgames.com/tinyheist

More information

Published16 days ago
PlatformsWindows, macOS
AuthorTerry Cavanagh
TagsSeven Day Roguelike Challenge, Roguelike, Stealth
Player countSingleplayer


Download NowName your own price

Click download now to get access to the following files:

tinyheist_windows_v10.zip 4 MB
tinyheist_mac_v10.zip 5 MB
tinyheist_src_v10.zip 2 MB


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Rougelike stealth game was a great concept, really well executed. Took me like 9 hours to beat and thouroughly enjoyed all of it - lots to discover/learn :)

Well, as always, Cavanagh knocks it out of the park. Takes a simple concept and wrings it for all its worth to make a little game of surprising depth. My full mini-review is included below:

Keyboard is too sensitive in web version. It's hard to press arrows briefly enough to go only one cell instead of two or even more. This ruins the game since single misstep can cost you game. :( I'm on windows and my keyboard repeat delay is set to shortest, and repeat rate to fastest. But it does not cause me problems in other games.

I kinda had the same problem with the controls being too sensitive, but i really like the concept :)

is there a way to drop items?

This is an awesome little game! I really like the difficulty of this game! After making a video i went back and played it a little more!

Got to play Tiny Heist too. Definitely not easy, especially when cameras see you around corners. :)

Hey, played your game and made a video of it. I had a lot of fun playing it (despite not being good at it, the random levels were a real challenge.) Also the retro graphics were great for this kind of thing.

Keep up the great work!

(Edited 1 time) (+1)

The curious thing about this game is that enemies when they do damage, they turn into a bunch of glitches.

(Edited 1 time)

Very fun indeed. The alarm sound is very jarring and the randomly generated levels make it so you can't simply memorize levels. I love it a lot. EDIT: Forgot to mention that I may or may not be writing my own interpretation of what the story might be.