A downloadable game for Windows and macOS
Scale the tower, avoid patrol bots and reach the rooftop with as many gems as you can find!
Can also be played online at http://terrycavanaghgames.com/tinyheist
|Tags||Seven Day Roguelike Challenge, Roguelike, Stealth|
Click download now to get access to the following files:
tinyheist_windows_v10.zip 4 MB
tinyheist_mac_v10.zip 5 MB
tinyheist_src_v10.zip 2 MB
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my best record is 28 gems
Sometimes when I play this game on http://terrycavanaghgames.com/tinyheist, including on CoolMathGames, the whole game ends up blacking out in an unexpected way AND for no reason.
it happens to me too. I´m pretty sure it happens when I open too many locked doors too quickly such as on certain variations of floor 10 but on other floors I have no idea how it happens.
Edit: it also happens when I intentionally try to crash the game by having 20 patrol bots spawn and then getting caught by a security camera.
Yeah, I don't know what else is causing that problem. Some games like Tiny Heist were Flash games, but the company is working hard to make the Flash games playable again.
Hey Terry Cavanagh, great game. :)
But, sometimes when I play that game, the whole thing just ends up disappearing and blacking out, even in CoolMathGames. :(
what engine is this?
Hey Terry, how do I reset all my progress in Dicey Dungeons so that I could play again? I downloaded it on Steam.
It seems that i have FOUND GEM
remember when this was on coolmath?
Yeah, I remembered that. But Adobe Flash is dead, so that meant that that game was a FLASH game.
ITS SO MUCH FUN
SO AM I!!!! by the way hi JK
I LOVE TINY HEIST SO MUCH!!! I'm a pro at TINY HEIST!!! 😎
what's your record. mine's 34 gems
best game ever!!!
Amazing game! So polished and probably one of the only roguelikes I've been able to understand and enjoy thoroughly.
I'd like to request an Android build!
This is great! I love how unique the turn-based rouglike stealth gameplay is.
I've really enjoyed this game. I have been going back to it on and off since it was first released. You did an amazing job!
Wow it took me a while to complete this but it was fun to play nonetheless :)
Neat little turn-based game, and one of my first ventures into the subgenre, and while I didn't get all that far (probably inexperience), I really enjoyed what i got to see. Thew character sprites are a highlight. Is that a shell on legs??
Not a shell, a @ sign. It's a traditional representation of humanoid characters in classic roguelikes.
I can't play because of the broken controls.
Good work, but too hard. Must with luck.
Simple artwork, simple gameplay. Easy to pick up, hard to master. An excellent game.
this game is not easy at ALL, my guy.
it forces you to use certain items, even if you're trying to save one, it puts you in situations you cant get out of, and the elite bots. dont even get me started on the elite bots.
this game is literally impossible
the only way to beat it is with the drill
haha you´re bad. also rooks are scarier than elite bots
that rook thing is only true in the gray floors
ok fine. terminators are worse than elite bots
edit: also elite bots have a very big flaw: if they don´t have a space to walk to, they literally can´t make 90 degree turns. you are 100% safe if you stand right next to it. I´m pretty sure behind it is still dangerous though.
edit: a bit of experimenting and I now know being right behind an elite bot is absolutely safe. you could literally stand in the middle of a 3x3 square of elite bots and if none of them were looking at you initially, none of them can even look at you.
Hey! I discovered this game through a YouTube show called Bytejacker. They ask people to play games and then review them. I figured I'd post my review for this game here too.
It felt like the levels were randomly generated, and I had a ton of fun trying to find my way though them. I think one thing I loved about it is that it's still possible to complete many levels even if you completely mess up and get every guard in the level on your tail. If you remember that this game is technically turn based, it's a lot easier to handle these moments. I only had two problems with it. Firstly, I wish there was a way to bring up the tutorials for items after your first time. I sometimes forgot what they did and I ended up not using them as a result. I also wish there was music. Something simple that you could toggle on and off would be nice.
Well, as always, Cavanagh knocks it out of the park. Takes a simple concept and wrings it for all its worth to make a little game of surprising depth. My full mini-review is included below:
Keyboard is too sensitive in web version. It's hard to press arrows briefly enough to go only one cell instead of two or even more. This ruins the game since single misstep can cost you game. :( I'm on windows and my keyboard repeat delay is set to shortest, and repeat rate to fastest. But it does not cause me problems in other games.
I kinda had the same problem with the controls being too sensitive, but i really like the concept :)
Yeah, the game is awesome. Maybe it's a browser version problem. I'll try standalone version.
if there was a larger version of the game, there should be a function where you can hold shift or something and it makes it so that you only move one tile from holding.
is there a way to drop items?
This is an awesome little game! I really like the difficulty of this game! After making a video i went back and played it a little more!
Got to play Tiny Heist too. Definitely not easy, especially when cameras see you around corners. :)
Hey, played your game and made a video of it. I had a lot of fun playing it (despite not being good at it, the random levels were a real challenge.) Also the retro graphics were great for this kind of thing.
Keep up the great work!
The curious thing about this game is that enemies when they do damage, they turn into a bunch of glitches.
Very fun indeed. The alarm sound is very jarring and the randomly generated levels make it so you can't simply memorize levels. I love it a lot. EDIT: Forgot to mention that I may or may not be writing my own interpretation of what the story might be.