Excellent work. I will say getting cut definitely hits a lot harder when you have responsibilities you're neglecting to play.
At first it's a fun little romp, but the more you see that message the more things change. Not just the levels, but you too. You get impatient, try to move faster, only to make more mistakes. But the clock is ticking, and this is where you will bleed. Soon things start blending together, what made the levels distinct before is now just another part of the game, and as the enemies are replaced with hourglasses and the familiar skulls from the tower you can only become more aware of how much you've bleed. Eventually things devolve entirely, as if you've finally outrun the treadmill but now the once vibrant levels are dull and grey. There's nothing for you to see here anymore, only the ticking of the clock persists. This spreads to the game as a whole until you're left with nothing at all. Nothing but yourself and the blood you've spilt along the way.
Does it speak to the consumability of games? How we can never truly see those vibrant and beautiful worlds as we did the first time we played through them? Perhaps more so to our willingness to sink what little time we have into them, procedural, randomly generated games allowing for infinite play, infinite fun, infinite cuts. It's difficult to say. Make no mistake my friends, this is indeed a horror game. One much more terrifying than you can ever imagine.
Great job on the aesthetics. I grew up on Atari 2600 and 7800 games and this really captures not only the look and feel but also sound of those systems.
Hey Terry! I first played VVVVVV when I was 11 or so, and you've been a big inspiration ever since! Making games solo is a long tedious process, but you were one of the first people that made me say "Wow, maybe I could do this."
This game is tough for me. The sense of unfolding and discovery is great, but I did find myself just a little wanting for a more decisive conclusion.
Enjoyed this one, glad you're feeling better, looking forward to your future stuff. ( :
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ahh omg im so bad at this game
Really fun and smooth platformer! I never died or saw "data corrupted" stuff, and I am intrigued by the "all cut but the last one kills" message.
Overall, really well done!
Fun game, and clever twist! I especially like tha- [data corrupted, press any key to restart]
Excellent work. I will say getting cut definitely hits a lot harder when you have responsibilities you're neglecting to play.
At first it's a fun little romp, but the more you see that message the more things change. Not just the levels, but you too. You get impatient, try to move faster, only to make more mistakes. But the clock is ticking, and this is where you will bleed. Soon things start blending together, what made the levels distinct before is now just another part of the game, and as the enemies are replaced with hourglasses and the familiar skulls from the tower you can only become more aware of how much you've bleed. Eventually things devolve entirely, as if you've finally outrun the treadmill but now the once vibrant levels are dull and grey. There's nothing for you to see here anymore, only the ticking of the clock persists. This spreads to the game as a whole until you're left with nothing at all. Nothing but yourself and the blood you've spilt along the way.
Does it speak to the consumability of games? How we can never truly see those vibrant and beautiful worlds as we did the first time we played through them? Perhaps more so to our willingness to sink what little time we have into them, procedural, randomly generated games allowing for infinite play, infinite fun, infinite cuts. It's difficult to say. Make no mistake my friends, this is indeed a horror game. One much more terrifying than you can ever imagine.
its like eversion
now, i just hate this game AF
Nobody asked for your OPINION
IDC
Nice little game thing
Wow I did it! I'm so good at mister platforming :o
this game has its own charm,,good job
✋︎ ☹︎✋︎😐︎☜︎ ✋︎❄︎ 👌︎🕆︎❄︎ ✋︎ 🕈︎⚐︎☠︎❄︎ 👎︎⚐︎🕈︎☠︎☹︎⚐︎✌︎👎︎ ✋︎❄︎📬︎ ☼︎☜︎✌︎💧︎⚐︎☠︎✍︎ ✋︎ 👎︎⚐︎☠︎❄︎ 😐︎☠︎⚐︎🕈︎📬︎
thats crazy
hi gaster????
prety fun
this is so #retro
Me gusta el juego, debería correr en una Atari 2600!!
this game need to be on speedrun.co
i like this game, since it's very unusual.
Great job on the aesthetics. I grew up on Atari 2600 and 7800 games and this really captures not only the look and feel but also sound of those systems.
У меня игра не грузится в браузере хром
It good
This is basically Pit Fall from the Atari system
Did you just see the rope swing screen and then completely stop playing any further? It really isn't.
I played it a little bit.
Play WebGL:
https://html.itch.zone/html/8686179/index.html
I love this game. Really enjoyed it
You should release this as a full game on steam
Isn't it a full game?
this is fun as shit!!!!!!
Shit isn't very fun though.
true it is not fun
Awesome, old school fun
Addictive game! This screams for an Atari VCS 2600 port.
Ringing the bell is hella funny!
Simple but fun! Love the colors
Fun little game!
cool
nice game, very good
Give me strong Pitfall vibes. Well done!
i like this game. reminds me of old-school atari
Hey Terry! I first played VVVVVV when I was 11 or so, and you've been a big inspiration ever since! Making games solo is a long tedious process, but you were one of the first people that made me say "Wow, maybe I could do this."
This game is tough for me. The sense of unfolding and discovery is great, but I did find myself just a little wanting for a more decisive conclusion.
Enjoyed this one, glad you're feeling better, looking forward to your future stuff. ( :
why does this feel like a horror gam?
Gran juego! Nostalgia Pura! 🙌
Is the game suppose to quit out after beating a level, or is it just crashing?
It's just crashing. I've gotten a good lead on the cause, at last, so should hopefully have a v1.2 this week.
Jesus Christ, man
vety nice bro i wish to add more levels
reminds me of the old 2d games from 2008